Monday, November 16, 2015

Massive Update: New Footage, Pixel Art by Our New Crew Member, Spyros Kontis, Creeping Weed Concept Art by Luis and a Narration Panel by Sara Bardi

Our newest member of the team, Spyros Kontis, has been featured under the Crew section for a few weeks but I wanted to devote the initial portion of this post to his artwork and animation since you'll finally get a chance to see it in action in our latest video.  As you can see from the clip, our game has really developed quite a bit, especially in terms of the mechanics of it (thanks Kyle!).  At this point in the development of the game, Carter can jump, shovel into the ground, fight against enemies in battle, and various other actions. Check out the video to see just what we've accomplished so far.

Currently, our pixel animator Spyros is working on crafting more creatures to populate the 1-1 and 1-2 sublevels, including the ghoul, bat, spider (featured in the video), and cat, as you can see below. 

This week we also have another potential enemy concept image by Luis that will populate level 1-1 and 1-2; the Creeping Weeds.  This dangerous plant will inhabit the periphery of the cemetery, waiting for visitors like Warren and Carter to go off the main paths.  The Creeping Weeds can attack Carter and Warren in the over head screen using it's thorn-clad branches, potentially trapping them in its lethal grip.  I can't wait to see this turned into pixel art!

Creeping Weeds by Luis Merlo

In terms of further in-game art assets, Sara started work on a new concept image that will eventually be rendered as some of the previous in-game art she's posted here and placed into the introduction of the game.  Basically, these narration panels will tell some of the more visual portions of the game's story with large detailed images accompanied with text.   We anticipate that there will be about 2 of these narration panels for every sub-level.  This particular one shows Carter and Warren at the beginning of their journey through Big Cypress Cemetery. 

Introduction Draft Narration Panel by Sara Bardi

Finally, here's mock ups for the PACTS and Scholarship screen that I put together this past week.  Bear in mind that these are early versions of these menus and have not totally been incorporated into the game yet.  Having said that, they give you a good idea what these menus will look like and how they might function.  The panels featured here include pixel art by Spyros and Wojciech. 

Those Lovecraft fans who might have perused the author's numerous letters might recognize the shelf and cat at the top of the scholarship screen since it is based on one of his drawings (featured below).  As I've often emphasized, we'll try and incorporate as many influences from the author as we possibly can into the game and will do our best to draw your attention to them as they come up.  

That's all for this week, however, be sure to continue to check this space to see more developments concerning the game within the coming weeks!

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