Sunday, September 20, 2015

New Game Footage & Sara's Dialogue Art for Harley Warren

As hinted at on my recent posts and Facebook comments, we have now secured a dedicated Game Maker programmer for our project, Kyle Bloom.  Just to let you all know a little bit more about Kyle, this is the bio he sent me to post under our Crew section of the website:

Kyle was born and raised in Tallahassee, Florida. He has years of experience working with unfamiliar languages, most of them self taught. An RPG fanatic he spends a majority of his time playing or working on projects that have heavy RPG themes. While he hasn't worked on a major project before he has the will and know how to get work done in a timely and effective manner.  

Already, Kyle has done more work on our game within the span of a week than I was able to accomplish by myself over the course of 5 months.  Among the improvements he's coded into the game include:

1) The ability to call Warren towards you or have him remain in one place.
2) The opportunity for the player to place the lantern on the ground, or to pick it up.  The player also can pin the lantern's beam to which way Carter is facing or have it be controlled manually.
3) The creation of a much better way to initiate dialogue.
4) Developed the foundations for a key feature of the game, which is to allow the player to press a button in the overworld in order to initiate a side view battle with any enemies Carter might be in a certain proximity with.  When the player presses select, a circle indicating the radius of the ability appears in order to visual how far Carter has to be in order to initiate these battles.  Kyle has basically established the initial mechanics for how this takes place. 
5) Fixed numerous bugs that were in my programming.  This alone took a great deal of time and Kyle skillfully found a way to correct or override many of my mistakes, making the game much better in the process. 

Below you'll find a video that demonstrates much of the key progress Kyle has made within the game. 

On a final note, I want to thank Sara for coming up with two Harley Warren dialogue images Kyle was able to place in the game, just in time for this video.  You can see both of these below.

Harley Warren Dialogue Images by Sara Bardi

For the first level, the game will have similar dialogue images, for conversation purposes, representing the characters of the Ghoul Boss, the Conjurer Ghoul at the Sabbath, and Nyarlathotep.  Sara did such a great job with Warren's image that I personally can't wait to see her take on these remaining characters. 

That's all for now, but be sure to look for a new post next week with Luis' latest work, and further additions to the side view battle system that Kyle has in store for us.  See you next week!

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