Sunday, June 28, 2015

The Bloodlust Ghoul and Cultist of the Flame Ghoul

This week we have a couple of new concept images by Luis to show you. First, here's a Bloodlust Ghoul that will be among the first creatures that arise from the "half-obliterated sepulchre" at the center of the Big Cypress Cemetery, after the climax of "The Statement of Randolph Carter" occurs. 

 Image by Luis Merlo

The Bloodlust Ghoul, starving for sustenance, has lower health than the typical ghoul, however, driven by its desperation to eat, it runs much faster and is fairly unpredictable.  Carter will need to respond quickly to its approach by crouching behind tombstones, climbing on top of them or breaking in and hiding in abandoned crypts in order to avoid this dangerous enemy. 

Luis' second concept image this week is of a Ghoul Cultist of the Flame who inhabits the Cavern of Flame (Level 3) that Carter must pass through in order to enter into the Dreamlands.  We decided to include ghouls in the cavern since in H.P. Lovecraft's poem, Nemesis, he mentions the passage “Through the ghoul-guarded gateways of slumber”.  The Cavern of Flame is very dark, and Carter will need to use a lantern in order to navigate his way through the portions of the level that are not lit up by the endlessly-flowing lava. 

Image by Luis Merlo

Though the Ghoul Cultist of the Flame is blind, it has the ability to sense its enemies, and like its name suggests, attacks the player with fire magic.  The ghouls in the Cavern of Flame, including the Cultist, worship a mysterious fire deity and gain their immense power through contact with it. 

Finally, here's a short video of the actual game demonstrating the lantern and jump ability.  The player can now select Carter's lantern and, using the controller, direct the light to shine in 360 degrees to help aid them through the level.  Additionally, the player now has the ability to jump, which, at some point, will translate into permitting the player to climb gravestones to get out of the enemy's reach.


That's all for now! 

Thursday, June 18, 2015

Another concept for Nyarlathotep :)

Art by Benedetta Sica



Wednesday, June 17, 2015

Bat and Spider Pixel Art, A Ghoul Rising Up from the Ground and Recent Gameplay Footage.

Hey all!  We have a ton of progress to show off this week, so without further ado, here's Wojciech's pixel adaptations of Luis' spider and bat concept art. 




These are static images at this point, but hopefully in the not too distant future we'll try and animate them to reflect these creatures' movement and attacks. 


Next, here's Luis' sequential concept image of a ghoul reaching out of a grave in Big Cypress Cemetery.  We're hoping to use it as a model to help us create animation for the ghouls at some point.  Its context is that once the climax at the end of "The Statement of Randolph Carter" takes place, Warren will need to escape from the graveyard.  Blocking his way out will be an army of ghouls intent on getting back the Necronomicon, some of whom will claw their way up from the ground like the ghoul pictured here. 


Finally, I wanted to post a video of the progress we've recently made in the game. You'll notice that we placed many of Wojciech's pixel assets into the level, as well as a few static images of the spider for good measure. We also managed to implement states in Game Maker, and as of now, Carter has the ability to switch from not holding anything (giving him faster speed and the ability to jump) to a shovel (to attack with) or a lamp (which he will eventually be able to direct and shine like Warren once we figure out the code to do so).  If you look on the bottom right, there is a small graphic that indicates which state Carter is in that changes every time the state is switched by the player via the gamepad.  The HUD you see here is by no means final, however, you get a general sense about how the game will eventually be played. 

 

That's all we have for now, but like always, please continue to follow this site and like us on Facebook to get the latest updates concerning the development of the game.  

Thursday, June 11, 2015

Nyarlathotep and Warren New Concepts

Hi folks!
I've finally found some time to work on the new concepts...


Some ideas for Nyarlathotep's first appearance in the game.

And more concepts for his 'pharaoh' avatar.



Warren by Benedetta Sica



Some conceptual/storyboard art for the first level. Sequences of images like this one could be used to illustrate the core points of the plot.

Monday, June 8, 2015

Big Cypress Cemetery Pixel Art

We have a rather short update to offer you this week but wanted to show off some incredible new pixel art made by Wojciech Witowsky that will be used in the first level of the game. 


Through we're only in the initial process of porting these assets, from our first impression they look absolutely outstanding and really mesh well with Sara's pixel images of the characters Warren and Carter. 

Finally, here's a new animation of Randolph Carter taking a baseball bat-style swing with his shovel.  We hope to add further variation to his shovel attacks by including additional animations to make combat much more compelling to look at.


That's it for now, but be sure to check this space again within the next couple of weeks for more major updates. 

Monday, June 1, 2015

A Vermin Infested Concept Image and Gameplay Footage

Sorry for the delay, folks, but the team has been rather busy within the past couple of weeks with their individual personal and professional lives.  Having said that, we're back on track and hope to make some substantial progress on the game in the coming weeks.  First off, we have a concept image from Luis illustrating a group of Level 2 Boston enemies, a plague of rats.  These rats will, like the feral dogs, inhabit the periphery of the Wake World, such as in alleys and sewers.  One bite from these disease-ridden rodents will result in poisoning Carter, so it's imperative that the player keep a good distance from them, or equip the necessary remedies to recover quickly if attacked.  


Turning our discussion to development of the game in Game Maker, over the past week we have incorporated a lighting system into the first level, with the burden of carrying the electric lantern resting on Carter's companion, Harley Warren.  Eventually we want Carter himself to have the ability to switch between using the shovel, lantern or to remain unequipped (granting certain speed and stamina bonuses), but this will not be possible until an inventory system is established, which we hope to implement in the game within the next couple of weeks.  As a reminder, the beginning of Level 1 revolves around Carter and Warren's attempt to discover the whereabouts of a mysterious sepulchre in a southern graveyard. In order to get to this sought-after location, the player will need to fight off spiders and bats, as Warren trails his companion holding an electric lantern to light the way.


That's all we have for this week, however, it's important to note that we're still in need of a concept artist to draw environments, both architecture and landscapes, a sound/sound effects composer, and a Game Maker programmer.  If interested, please get a hold of us via the emails listed under the contacts link at the top of the page.